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Girlstart Nonprofit Website Redesign

A design to empower and equip the next generation of women in STEM

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User Research

Overview

ROLE

UX Research Design Support

TOOLS

Miro 

Figma

Google Suite

Zoom

Trello

DURATION

5 Weeks

TEAM

6 Designers

PROBLEM

SOLUTION

IMPACT

Girlstart is a non-profit dedicated to empowering and equipping girls in STEM. Girlstart’s website promotes donations & volunteering while providing information on their educational programs & events.
 

We have observed that users have difficulty navigating the website to quickly and easily find information on participant, volunteer, and donor opportunities.

Improve the efficiency, ease, and experience of the website so users can learn more information about Girlstart.

Users will be better supported while visiting the website with a 71% quicker navigation time in information finding and task completion.

User Research

HYPOTHESIS

We believe that by simplifying and streamlining the interface & navigation of Girlstart’s website, we can decrease the difficulty users have in completing tasks, which will allow for better engagement and participation from site visitors.

COMPETITOR ANALYSIS

Wanting to understand how competitors present their organizations as well as their strengths and weaknesses, we conducted a competitor analysis. 

KEY INSIGHTS

Clear Communication of Purpose and Services

Clean and

Consistent Design

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CURRENT UX ISSUES

To assess what their current user experience was, we conducted a full heuristic analysis and mapped out some specified user flows. We completed this for desktop, tablet, and mobile modalities.

KEY ISSUES

Lack of Content Hierarchy

The lack of content and color hierarchy does not direct the users eye, making navigation more difficult.

Nonintuitive Search Function

The subscribe input field resembles the typical search box, leading most users to go there first, making it confusing. 

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Navigation Dead Ends

There is not a consistent way to bring the user to the homepage, resulting in dead ends in navigation. 

Inconsistent Design

Many pages throughout the site have a different color scheme. This is confusing to the eye and disruptive of the experience.

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USABILITY TESTING & RESULTS

We conducted 15 remote guerrilla tests on desktop, tablet, and mobile modalities. Each user had 5 tasks to complete. We measured how long it took them to complete the task, if they completed it, and their thoughts/reactions during testing.

TEST RESULTS

70% 

struggled to find the search bar

100% 

overwhelmed
by the amount
of text

100% 

confused
by the primary navigation

STAKEHOLDER ALLIGNMENT

We spoke to Anna, the Girlstart’s Chief Development and Communications officer. We got insights into Girlstart’s desired website changes and website metrics. Our interview with her and their website metrics  aligned with the results of our user testing

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I would love to consolidate information on the website and make it easier for people to find things.

Anna, Girlstart CCO

USER PERSONA 

Following our research, we created a user persona to create a more realistic representation of one key segment of their primary audiences. Then we built out an empathy map to dig into our users needs, feelings, and frustrations to ensure our solution catered to them.

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STORYBOARD &
USER JOURNEY

We wanted to continue to weave a story for our user to further understand what opportunities we could implement in the redesign:

USER JOURNEY OPPORTUNITIES

Clear Mission/Programs

Upfront Program Pricing

Concise Information

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Wireframing & Prototyping

Wireframing & Prototyping

INFORMATION
ARCHITECTURE

Assessing the navigation, we performed card sorting to see what categorizing makes sense to our users to ensure that users intuitively know where to go. Taking the results from the card sorting, we created a sitemap with the new information architecture.

NAVIGATION OPPORTUNITIES
 

Rename Navigation Menu

Reduce Navigation Redundancy

Decrease Submenu Length

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NEW SITEMAP OVERVIEW
 

NEW DESIGN SYSTEM

To ensure consistency and accessibility across all pages and content, we established a style guide and design system including colors, fonts, components, grids and spacing, accessibility, and usage instructions

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TEXT ON COLOR
 

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COLOR DISTRIBUTION
 

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GRID, GUTTER, MARGIN DESIGN
 

LOW FIDELITY
PROTOTYPE

In our first iteration, we wanted to establish a general layout and look of where we wanted features. We created low fidelity sketches for mobile, tablet, and desktop.

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DESKTOP/TABLET
 

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MOBILE
 

PROTOTYPE TESTING

To determine the validity of our concept, we conducted 15 additional remote Guerrilla tests using the prototype and the same tasks as our initial tests.

TEST RESULTS
 

62%

faster locating the search bar on mobile

71%

faster at finding summer camp information

57%

faster locating the search bar on desktop

MID FIDELITY 
PROTOTYPES

With our test results confirming that we had improvements in user interactions, we made our design more complete and presentable with mid fidelity prototypes.

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DESKTOP/TABLET
 

MOBILE
 

High Fielity Prototype

HIGH FIDELITY 
PROTOTYPES

Using our mid fidelity prototypes, we then applied the colors and designs from the style guide along with button animations to create the High Fidelity prototypes.

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Reflection

Reflection

NEXT STEPS

Given the scope of this project, there were some things we did not get to, but that would make this redesign even better for the user.

A/B Testing

Some additional time to make a few additional high fidelity mockups and run through A/B would have allowed us to further fine tune our design for the user.

Additional Personas

Running through the research, ideation, and prototyping for other users of the website (donors, teachers, etc) would improve the overall usability 

KEY TAKEAWAYS

Coming to the end of the project, our team took a moment to reflect with the about what went well and what we could have done better. 

Utilize Testing Platforms

Utilizing a platform like Maze, would have allowed the calculation of metrics to be a lot quicker and would have given us more metrics.  

Earlier Engagement

Communicating earlier in the design process with our stakeholders would have been helpful in the earlier stages of the design process. 

Copyright unnecessarily overwhelming

Primary navigation confusing

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